THANKS, SHERIFF

NOW LEAVING ROBOWEST

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Mar. 4th, 2017 11:59 am
Where is your character going? Please put the worlds your character decides to return to here. Will they change small things, add new pieces? Change their circumstances completely? Or erase everything and start again?

As of Percy's request, everyone in the game can choose exactly where they want to return to -- even if it's not exactly the same as they left it.
[ It's very late, isn't it? About three am and the town is silent -- truly silent for once. No wind. No coyotes. Just pure blanket silence all throughout the town.

At this point, most of the explosives should be laced -- both Barnham's and Ash's and it's only time for the final touches and of course, setting it off.

If Ash bothers to return to his room before the explosion -- he'll see a figure tucked safely into Noctis' bed. ]
[ i had an asw for you two to put here specifically for this kill log but i lost the imgur link and cal's afk so i can't make her give it to me wtf watch this space

HAHA FUCKERS

]

[ why do waynes hurt me like this and WHY DON'T I GET TO WRITE GOOD STARTERS ANYMORE ]
[ No one told me where to set the kill log so you know what, have at it, ya jerks!!! ]
[ It's late. Extremely late. Dead of the night type late and when Rin comes to, it will be on a pile of bones. At least, that's what they feel like considering how dark it is. The entire floor seems to crack and crumble with every slight press against it and and the air feels very, very still.

If Rin looks up, she will see a large hole in the ceiling, slight bits of light coming from very high up but not enough to illuminate the location but enough to show that this place, is pretty far underground.

After a moment, the Sheriff's head appears in the light and he seems to be holding a flashlight. ]


You ain't dead yet, right? Good. Sending someone down for ya in a bit. Don't make it a whole... thing, thanks. Be seein' you, partner.

[ Then he drops the flashlight down into the pit and there's when the rest of it is revealed. Smooth stone walls in a perfect circle, floor covered in human remains, and one very large pile of weapons, all crusted over in dried blood in one way or another. A lot don't even match the theme of the setting, showing modern day pistols and even a medieval flail.

For all those comments about fights to the death, it looks like this actually is one. ]
Voting will close at 9 PM EST. Please reply with the name of the person being voted for in the comment header.
[ And it's not even Thursday.

It's Friday night, in fact. Late and actually Saturday at this point. This time the Sheriff has no interference and it is just Will, standing by the bonfire with his hunting knife in his hand, waiting for Natalie to come out.

Because, well, of course she's going to come out. Why wouldn't she? ]
[ When Hannibal wakes up, he will find himself lying in the dirt. His vision is blocked by the black cloth bag over his head and his hands are bound with some rope. This might feel like a betrayal of sort from the Sheriff but, well.

The rope isn't terribly tight.

He is lying in front of the hotel and what he won't be able to see is this: the bear trap, laid simply in front of the door to the hotel and beckoning anyone to come closer with it's gleaming metal teeth.

A bit of a fitting way to catch a monster like Hannibal. ]
[ When Shinnosuke wakes, he will be unable to see anything.

(Wait.)

But he'll find himself lying in the dirt and to his right he will feel the heat of the bonfire -- not terribly close but not too far either. To his left drifts the smell of forest from the homestead which means the hotel must be there.

If he was able to see, he would notice that he's lying in the dirt between the clinic and the mortician. Instead, he will only be able to helplessly lie there in the dirt.

That's unfortunate. ]
[ It's not too late yet, only around 10 or so. People have retired to their rooms, buckled down for the rest of the night. There isn't much to do other than, maybe, grab a late night snack before holding down the fort.

That's naturally what these two find themselves doing this evening. No nefarious intentions at all.

Just the intent to share a cup of cocoa. ]
BANDITS

The message comes by carrier pigeon actually, which is a pretty weird way to deliver a message but of course, it's thematic. A very pretty looking brown pigeon swoops down out of the sky to wherever you just so happen to be that afternoon and holds out its leg. The message is short and simple:

You've been picked. Head to the Church this evening so we can talk.

- Hal

P.S. Might wanna burn the note. Ain't gonna help you any to share it.
And that's it. Of course, if you choose to listen to the message, you'll find the Sheriff sitting in the front pew at dusk. You'll be greeted with a tip of his hat and one word:

"Bandit."

And then he holds out a small notebook. Looks like you've been chosen to be the killer this week. Good luck.



The notebook only contains a few short rules as follows:
  • You are a Bandit. Your partner is also a Bandit. The two of you have been chosen to kill one of the townsfolk this week.

  • If you kill and get away with your kill, you will be rewarded.

  • If your partner kills and you help them to get away with it during the trial, you will be rewarded.

  • The one who kills may not reveal their victim to the other Bandit. You must tell me privately who your target is.

  • If one of you refuses to participate, neither of you will be rewarded.

  • If both of you refuse to participate, you will both be killed.

  • Both of you are allowed to kill.

  • You are allowed to kill each other instead.

  • You may not tell anyone you were here tonight or you will be killed.


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Voting will close at 9 PM EST. Please reply with the name of the person being voted for in the comment header.
[ Russell has been in the stocks for nineteen hours at this point. While others in the town have probably taken pity on him, given him food and water over the course of the day, maybe a chair --

Right now, is alone and it is very, very silent.

Then, of course, there are the sounds of footsteps. ]
[ When Chane wakes, she will find herself lying on the ground near the bonfire. It is warm and hot and the only light source around for miles. It is also eerily quiet.

At a distance, she can probably see Russell bound in the stocks. His head is tipped forward and he is still -- asleep or dead, the question is left unanswered. But there is really little way he can help her now.

Nearby, a coyote watches her. ]
BANDITS

The message comes by carrier pigeon actually, which is a pretty weird way to deliver a message but of course, it's thematic. A very pretty looking brown pigeon swoops down out of the sky to wherever you just so happen to be that afternoon and holds out its leg. The message is short and simple:

You've been picked. Head to the Church this evening so we can talk.

- Hal

P.S. Might wanna burn the note. Ain't gonna help you any to share it.
And that's it. Of course, if you choose to listen to the message, you'll find the Sheriff sitting in the front pew at dusk. You'll be greeted with a tip of his hat and one word:

"Bandit."

And then he holds out a small notebook. Looks like you've been chosen to be the killer this week. Good luck.



The notebook only contains a few short rules as follows:
  • You are a Bandit. Your partner is also a Bandit. The two of you have been chosen to kill one of the townsfolk this week.

  • If you kill and get away with your kill, you will be rewarded.

  • If your partner kills and you help them to get away with it during the trial, you will be rewarded.

  • The one who kills may not reveal their victim to the other Bandit. You must tell me privately who your target is.

  • If one of you refuses to participate, neither of you will be rewarded.

  • If both of you refuse to participate, you will both be killed.

  • Both of you are allowed to kill.

  • You are allowed to kill each other instead.

  • You may not tell anyone you were here tonight or you will be killed.


QUICK NAV
PRIVATE CONVERSATIONS | STATUSES | PROFILES | LOCATIONS | GRAVEYARD | MAIN NAVIGATION


Voting will close at 9 PM EST. Please reply with the name of the person being voted for in the comment header.