
So, you're dead. Shame, that.
But on the other hand, it's actually kind of nice.
When you "wake" in some odd version of it, you'll find yourself lying on a rather plush bed. It's cozy and warm and just soft enough to tempt anyone back into sleep. The room is equally nice, if small, and when you turn and open the curtains to look out the window, you will see... wait, is that the town?
It is, actually. The town is laid out quite simply across the window and no matter how many times you may bang or wave through the window, no one seems to notice you. If you're smart enough to give up the venture and leave the small bedroom, you will notice that, of course, you are on the train.
The train that, is actually pretty fancy.
Moving through it, past the sleeping cabins and through to the main carts, you will find a dining car with fine dishware and meals of all kinds made at a push of a button or a request given to the air. They'll appear, freshly made and ready to eat at the table of your choice with any drink you could want. There truly doesn't seem to be any limits when it comes to the luxury of the meal.
There is also a bathhouse car with private bathrooms and saunas to fit up to four. Even one rather large room containing a small pool/hot tub of sorts is available for just about anyone to take a dip. It's kind of outlandish, honestly.
Then the lounge car, with its library and plush armchairs and couches. A pool table, a darts board, even a small area dedicated to painting. There's a bar too, fully stocked and ready for anyone who needs a drink. All it would require is a request from the bartender who... looks surprisingly familiar?
The Sheriff is there, much cleaner cut than his counterpart outside of the train. He looks up mildly at any arrivals, giving them a nod of greeting before going back to organizing bottles or setting cigars out for a smoke. He doesn't seem to be surprised at all by anyone who appears. Just... ready to serve them, whatever they may wish.
It all sort of seems okay for a moment, until you realize you're just here to wait for the game to end. Awkward. |
AN ANNOUNCEMENT
So, so far only one of the living has figured this out. They asked the right questions, got the right answers. And as things will be coming to a close here in the next few weeks, I'm going to tell everyone here something important. You can try and tell it to the living but I'll censor it. It's just to give you the peace of mind that you've made the right choice here.
To go home, you must die. If the revival choice is chosen once the game is won, the game cannot be ended until everyone is dead. This is why the Deputy can only be killed by the Bounty Leader and vice versa for a win. This is why only one person left standing can win. This is why even if they think of an alternate route out of here, where no one will kill each other, they will need to kill themselves to leave.
You have to get on the train to leave. The only way to get on the train is to die. It's pretty simple.
I know you're going to try and tell the living this. Again, I will censor it. I'm only telling all of you this so you understand that you are in the right place you need to be to go home. They have to finish the game, you do not. You're done. You have to wait.
It's up to them to decide what to do once they finally figure this out. It's up to you to take comfort in already being where you need to be.
That's all.
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[ Let's start there. ]
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On the one hand, maybe her stupidity worked for her in this case. On the other -]
...Say it does turn into a last person standing thing. That person will be allowed to join us, right? They won't just... Be stuck here?
[Just. "Reading the fine print," and all.]
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If it's one person left, they'll be given the choice of where to go and after they pick, the choice if they kill themselves or I kill them.
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The choice to kill themselves or have you do it - there won't be some consequence for picking one or the other, will there? The only difference will be whose hand they die at?
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Sheriff, what's the sense of this whole exercise? If we're all meant to die if we want to return home, what's the sense of being brought here and told to kill each other? Are we supposed to learn something?
Are we even going to remember any of this once we return home?
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My employers are entertained by it and feed off it. That's the only point.
You don't have to remember if you don't want to. By default, you won't remember.
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[Sounds like the kind of thing a spark would do, except that this'd have more monsters and science]
How were the rewards going to work? Were those a lie?
[If he remembers right, it was said some rewards would affect the world back at home. If nobody was going to remember anything did that mean that they'd not notice reality had been changed?]
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Write, write, write... ]
Who are the Deputy and the Bounty Leader?
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No, I won't reveal that if they don't want me to either. I could ask, just like I said to Sara.
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This is what I get for not reading above threads!Chane shakes her head, as if to say "no need", and then scribbles down a quick thank you before going back to her claimed spot among the plush seats.
So, you know.
Bye. ]
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[ He... didn't even ask anything... ]
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[ Still wasting your time without getting to it in this tag, i'm sorry. ]
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People being lied to. Betrayed. Finding out that all their work to survive is ultimately pointless. That's what you're getting off on, right? That's what you're doing right now. Don't try to act like you're giving us peace of mind.
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What if someone doesn't want to go home?
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You go home, whatever that home may be for you. If the final choice is that everyone gets to pick where they go -- you can go wherever you want.