sheriffexe: (Default)
sheriff swanson ([personal profile] sheriffexe) wrote2017-01-13 11:11 am

[ BOUNTY ]

BOUNTY (MILLA)

The message comes by carrier pigeon actually, which is a pretty weird way to deliver a message but of course, it's thematic. A very pretty looking brown pigeon swoops down out of the sky to wherever Milla just so happens to be that afternoon and holds out its leg. The message is short and simple:

Got a job for you. Meet me at the farm at dusk. No show, no job. Keep it a secret, rewarded very well.

- Hal

P.S. Burn this.
And that's it. Of course, if Milla chooses to listen to the message, she will find the Sheriff at the farm at dusk, chewing a piece of tobacco and watching the sun set. She'll be greeted with a tip of his hat and one word:

"Bounty."

And then he holds out a small notebook. Looks like Milla's been chosen for one of those roles that were mentioned. Good luck.


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thatsthespirit: (pic#11063402)

[personal profile] thatsthespirit 2017-02-20 06:17 pm (UTC)(link)
[honestly, the first question out of her mouth when she meets up with Hal this week is probably not surprising, all things considered]

Why did you want to remove Yuna from the game? Was it truly because she "broke curfew" so many times?

[she's been sitting on that since Friday, and it's obvious in her demeanor]
Edited 2017-02-20 18:18 (UTC)
thatsthespirit: (pic#10763633)

[personal profile] thatsthespirit 2017-02-20 07:44 pm (UTC)(link)
[. . . flexes her hands at her sides as they ball into fists. she feels the anger coming back, but she's swallowing it down]

I see.

[she wants to know Damian's mistake, but as angry as she is about this, there are more important things to focus on. she doesn't want to accidentally use up any merit she's earned asking questions that she can get the answers for somewhere else. time to move away from this subject]

You told me before that if we get creative, there may be a way to end the game early without killing the Deputy. Considering our Bounty Leader is very much against murder, this is an option our group is attempting to explore.

One: is the Deputy required to be alive in order to end the game early without killing them? And two: are there any other concrete win conditions we don't know about that you can tell me?
thatsthespirit: (pic#10763762)

[personal profile] thatsthespirit 2017-02-20 08:10 pm (UTC)(link)
[sloooowly thinks about this, and then re-frames her question a bit]

. . . yes, but they could also be alive as the last one standing, if we were unfortunate enough to get that point. I know we'd like to avoid this outcome.

So I suppose my clarification question is this: can the game be ended with them alive before that point? And can the game be ended with them dead, without the Bounty Leader having killed them?
thatsthespirit: (pic#10763733)

[personal profile] thatsthespirit 2017-02-21 12:36 am (UTC)(link)
[hmmm. . .]

This isn't the first time this game has been run, correct? I remember you mentioned that on our third day here.

Have any of the previous groups managed to find alternative ways of winning?
thatsthespirit: (pic#10763746)

[personal profile] thatsthespirit 2017-02-21 06:20 am (UTC)(link)
So it's been done before. . . I suppose, then, we'll have to keep trying to think of something.

[which gives her a little bit of hope, considering she knows how anti-murder Damian is. she trusts the kid, but doesn't trust that he'll be able to end this the easy, obvious way]

Damian mentioned, in one of our first meetings, that you alone get to decide what happens to us at the very end of this game based on our performance during same. [wrinkles her nose] But you also stated, at the very beginning, that the winner can decide what happens to the dead.

Does this mean if you're unhappy with how we decide to end this, that you may not heed the winner's request to send everyone home alive?
thatsthespirit: (pic#10763603)

[personal profile] thatsthespirit 2017-02-21 07:48 pm (UTC)(link)
. . .

[not??? as expected?? she thought he'd rather leave people dead tbh]

Why is sending us home the easier option? Don't get me wrong-- that's the end goal I'd like for us to reach. But I guess I'm a bit. . . surprised, that it's your preference, too.
Edited 2017-02-21 19:48 (UTC)
thatsthespirit: (pic#10763558)

[personal profile] thatsthespirit 2017-02-22 05:56 pm (UTC)(link)
What do you mean by "hard reset?"

[each answer just causes her to ask more questions tbh]

. . . and you'll have to forgive me for being dubious, but that almost seems too easy. For us to be sent home even if the winner doesn't ask for it, I mean. Is there some sort of catch we're missing?
thatsthespirit: (pic#10763663)

[personal profile] thatsthespirit 2017-02-22 06:23 pm (UTC)(link)
[DEEP FROWN. . . she doesn't like the memory wipe aspect]

About winning. About you stepping in to send everyone home should you deem the winner's request unfair.
thatsthespirit: (pic#10763698)

[personal profile] thatsthespirit 2017-02-23 08:11 pm (UTC)(link)
[SHE'S. . . STILL DUBIOUS, but. she does leave it there for now. the Sheriff has never been one to lie, after all]

I suppose that's good, then. I'd like for you to not have to do it this time around, as well.

[but now she has another question]

. . . what if we don't wish to have our memories of this place erased?
thatsthespirit: (pic#10763701)

[personal profile] thatsthespirit 2017-02-25 01:10 am (UTC)(link)
[oh. well! okay. that's easy]

[there's a pause and she lifts a hand to her chin as she tries to think of more questions]


-- ah. This came up at one of our meetings, but now that the entire group of Bounties is assembled, we were wondering if the normal Bounties-- myself, Shinnosuke and Noctis-- have any further duties to carry out.

[a beat]

Beyond eliminating non-cooperative Bandits.