The message comes by carrier pigeon actually, which is a pretty weird way to deliver a message but of course, it's thematic. A very pretty looking brown pigeon swoops down out of the sky to wherever Milla just so happens to be that afternoon and holds out its leg. The message is short and simple:
Got a job for you. Meet me at the farm at dusk. No show, no job. Keep it a secret, rewarded very well.
- Hal
P.S. Burn this.
And that's it. Of course, if Milla chooses to listen to the message, she will find the Sheriff at the farm at dusk, chewing a piece of tobacco and watching the sun set. She'll be greeted with a tip of his hat and one word:
"Bounty."
And then he holds out a small notebook. Looks like Milla's been chosen for one of those roles that were mentioned. Good luck.
Don't actually wanna explain it again. You ain't go down there. The things have nothing to do with the game. I gave a thorough explanation to Natalie, who had to deal with them. You're just being nosy. So, want to be nosy? Go ask her. Ain't any relevance here and I don't like repeating myself.
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[wait--]
Ah, scratch that question. I imagine you just find it amusing.
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[ ... ]
That it, Milla?
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Almost.
What, exactly, are the labyrinths underneath the town for?
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From what Seizaburo and Natalie told me, they're a little-- ah. Odd.
[understatement of the year]
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[ And then he pauses and sighs. ]
Don't actually wanna explain it again. You ain't go down there. The things have nothing to do with the game. I gave a thorough explanation to Natalie, who had to deal with them. You're just being nosy. So, want to be nosy? Go ask her. Ain't any relevance here and I don't like repeating myself.
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Fair enough. I thought learning about the tunnels could help us learn some of this town's secrets.
[and maybe, like. idk. lead to an exit?? in her dreams]
In that case, that's all I have for you this week, Sheriff.
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[ But, okay. ]
See you later then.